in fact, you left your good weapon back there and you don't have any ammo, and you already overwrote the file! Why didn't the game warn you?! However, there is a shop and the enemies here drop gold, so you can grind what you need to finish the game. Hey, what the? There's no way back? But there's stuff back there you wanted to get. Then you decide to go back to check something out. Tough: You're playing through the game, and save your file as normal.(If you neglect this advice, you will put yourself in either a Tough or Nasty situation depending on the game). You are encouraged to save the game before heading out, and to keep that slot preserved in case you need to go back. Merciful: The game warns you that the point of no return is ahead.Polite: The game has no concept of side quests, hidden items, or leveling up, so there is no way to enter the point of no return until you have everything you need/want.The Point Of No Return comes in multiple flavours which basically correlate to points on the Unwinnable by Design scale: If there aren't, crossing this point without sufficient resources (health, ammo, etc.) to survive the challenges ahead can result in the game becoming Unwinnable - especially if there's a Save Point beyond it, but no other means to heal or restock supplies. There may or may not be Save Points, Trauma Inns, or item shops past the Point of No Return. You may even hear the narrator or another character warn you that "there is no going back" or " This Is the Final Battle". This often happens near the game's finale, such as before entering The Very Definitely Final Dungeon or just before challenging the Final Boss. the Infinity+1 Sword) are effectively Lost Forever from here on out. A place in the story of a video game where it permanently becomes impossible to revisit earlier areas.
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